g) p.27 What do you understand by ‘non-linear, non-sequential reading and writing?’ Does it capture the experience of the Web?
through hyperlinks on the web the user experiences non-linear reading. example - if you were research world war 2 online you can jump from one web page to another using hyperlinks. this means you are not getting the arguement, narrative or observation as you would if you were reading a book. Linear and sequential reading and writing takes place through structures. a structure of a narrative etc means a pattern appears whilst the audeince is reading or writing and this helps everything to make sense. non-linear behaviour has less structureal patteren btu sense can still be made out of the information the reader is gaining.
h) p.33 If new media allows more people to be involved in cultural production (compared to mass media) what are these new voices saying in public? In a DIY and click-to-send setting, what kind of things are people sharing with others that comes from their private/domestic world and might otherwise not be distributed?
a range of different media has been launched that is for both customrs as well as professionals. for example - a video camera. the price ranges are different and so are the uses of the equipment. customers are more likely to be using their video cameras for home videos and also the hobbyest consumer. the consumer can now use wedsites such as youtube to upload their own videos for entertainment and infomal purposes. they could also set up there own private website and distribute their personal video footage, e.g. pornography.
CAN ANYONE ELSE CONTRIBUTE TO THIS?
i) p. 42 (and preceding discussion of interactivity) Is there such a thing as ‘ideal interactivity’? What form might it take? You can also refer to Meikle’s four types in the week 2 lecture.
doesnt an ideal interactivity depnd on the user? the users needs and want from the intractivity are important to answer this question. different forms of interactivity online consist of communication via e-amil. the emailer can be waiting for the recipient to respond either instanly or a period of time. however things like computer games, MUD's forums and blogs etc are different. interactivity with a computer game allows the auidence to be inside a 3D world, to operate the space and control the characters. this can work on a individual basis, so the audience is interacting with the computer or it could become multi-particapational. MUD's allow you to do the same but also be part of a online society. a virtual world where you can talk etc with the other members of the virtual society. this communication with one another takes place whilst both (or more) people are online.
THESE ARE JUST A FEW EXAMPLE I CAN THINK OF - IF YOU HAVE MORE PLEASE ADD THEM.
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This is all really good stuff. Might be even more useful if you were to add in some citations/references so that you have them at hand later on when you want to write essays etc. It's a shame you're not getting heaps of comments, beacause you are really bringing out some excellent points.
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