d) p.12 is there a clean break between analogue and digital media (cf. Bolter and Grusin’s concept of ‘remediation’)? Can you identify any commonalities? For example, is email based on the language of ‘letters’ and ‘the postal service’ because we have tried to fashion its communication functions in terms we are already familiar with?
digital means to be made smaller by the use of digits. once the physical properties of the input data light and sound waves are usedto convert the what was the physical form into numbers, not another physical object. whereas analogue means one set of physical properties can be stored as another physical form. for example a photograph from a non-digital could be saved a negatives or the actual photo itself. because of this i think there is a clear break between digital and analogue. digital (a new media) will always be faster and more sufficient than analogue.
e) p. 17 Digitality and code. Imagine you couldn’t compose your assignments on computer. How would a hand-written editing and composition process be different?
compared to a computerised assignment, the handwritten one would have to be writen more than once. to complete a rough draft, then edit mistakes, rearrange paragraphs etc. this would be made a lot easier on a computer via copying and pasting the selected texts. editing would take a lot more time and effort which could be avoided.
f) p. 21 What do you make of Lunenfield’s concept of ‘immersive interactivity’? What could we apply it to?
basically lunenfields concept of immersive interactivity, which is gaining access to data represention and 3D world, can be applied to computer games. the user can use this immersive interactivity to enter 3D worlds. the user can enter these virtual worlds and be inside the game, navigating characters, using the space and have potentional to explore this virtual world.
G,H and I coming soon.
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